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Ideally, if it had been a longer Jam, we would've spent a bit more time clarifying some of the underlying mechanics and elements that exist. An example of this is the barrier that limits the play area. In retrospect, it needed to be more defined, or always visible, and potentially have more variance (a custom area rather than a set box).

We'll certainly try and improve clarity in the future, thanks for the feedback!

Yup, it can be hard to find time to make a tutorial when there is a strict time limit. Great job on the game overall though!