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(+1)

This was pretty fun running game! The mechanics of destroying bad things and grabbing good things is challenging when you have to keep and eye on the ground. And the cutscene's music is perfect, it was one of the best cutscenes I've seen in this jam!
There's only one thing that I didn't understand. I had a perfect run, grabbed all ideas and C# scripts, and destroyed all bugs and hourglasses. But I still died because the left border reached me. I don't know if this is a bug or if I did something wrong.
You did a great job in this entry! ^^

(1 edit) (+1)

Thank you very much for the feedback ^_^

About the run... Well, the game does have random elements. Lots of them. We of course did some parameters tweaking, but it's still random . I never had a run I could not succesfully finish even if I did everything right, but it doesn't mean that there can't be such a run at all. Usually, if you do everything right, the monster moves far behind the screen, it all gets a bit less intense, so you can gather the last code snippets in a relative peace. There is a very rare unity-physics glitch tho, that makes you stuck to a platform... But if you haven't experienced that, then it was just probably a series of really unlucky random results. Like items spawning with the most possible delays, so you keep slowly sliding left, because there's literally nothing to help you move right.

If you want, just try another run. Should go better )

(+1)

I did tried a couple of times later and this was the only strange perfect run I had. It's really tricky when the RNG puts good and bad items together, but for me that was the fun of this game!
Congrats again! ^^

thanks ))))