Very cool game. The fact that your own bullets hit you is quite interesting. I also found the player's design quite unique. An enemy appeared with an almost transparent shot, I think this can get in the way a little, I didn't know if it was to dodge or catch. Overall I thought the game was pretty cool.
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I'm very glad that you liked it Moebios. Self-damage is supposed to promote the decision of "spray and be good at dodging" or "be slow and methodical".
I agree that the transparency part is a problem. It is WAY more visible in the engine but once we compiled for WebGL it got worse and I ran out of time :P
The transparent enemy does very small amount of damage though, but feeds a ton of bullets to the other enemies :D