Fast-paced and fun, I enjoyed the game. The music is really exciting. I'm not sure if the colorful floor made me a bit confused, but I think the bullets could use a bit more contrast. Great game, congratulations
moebios
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I really enjoyed the game; the music helps create a futuristic atmosphere along with the minimalist visuals. I'd like to be able to hold the button to shoot instead of clicking repeatedly (not sure if there's an upgrade for that), but it didn't hinder the experience. I also really liked being able to use abilities, which added a layer of strategy. Overall, great game
I found the mechanics very intriguing. At first, I was a bit confused, but soon grasped what I needed to do. I loved the design of frog space ship, and the enemies. I must admit that the screen shaking made me slightly uncomfortable; I'm not sure if the experience would be affected if the screen didn't shake. However, the sound effects were great. The game is quite challenging and enjoyable. I really liked it, congratulations!
I found the mechanics quite interesting. At first, it took me a bit to understand, but once everything clicked, it flowed smoothly. The waves and patterns are very intriguing, and I found the visual style quite original. The music and sound effects also complemented the experience nicely. Overall, a lot of fun to play. Congratulations
I really liked the setting. I also liked that the player's bullets aren't very precise, and I appreciated the visual feedback showing how many bullets the player still has. It took me a little while to figure out what my health bar was. I think the enemies could start shooting when the player is a bit closer and stop shooting when the player moves further away. I felt that the enemies shoot a lot and from a very long distance. Overall, I found it very fun. Congratulations!
I liked the time-stopping mechanic; it opens up many possibilities for a shmup. I wasn't very comfortable with the controls—it could be just me, but I find it a bit difficult to shoot using the space bar. Moreover, the time-stop button was mapped to the mouse click. I think you could simplify the controls and map the shooting to the mouse button as well; it might be more comfortable. Something happened while I was playing—sometimes I couldn't shoot, and I didn't understand why. I thought it was due to running out of ammo or something like that. I liked the enemy patterns; the game is very cool. Congratulations!
I found the game very interesting and really liked the atmosphere. It took me a while to understand the controls, but I went back to the page and read the description. I think the jump could be mapped to the up arrow; I found the keys you used a bit complicated, but you get used to them after a while. Sometimes I just ran ahead and left the fairies behind. Would it be worth closing certain areas of the map until the player destroys the fairies to proceed? Overall, I enjoyed the game a lot. Congratulations!
I really enjoyed the game. The art, the sounds, and the controls are very consistent. It would be nice to have an autofire option (to shoot without having to hold down the mouse button). I liked how you incorporated the jam theme, where each upgrade also comes with a downgrade. Congratulations, it turned out really cool