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managed to get through the mansion. got a missing file error for audio/bgm/Dungeon%202.ogg but could ignore it and continue on. 

giving one of the kids a berry for the worms, got an error for img/charracters/monster1.png. bypassed it by copying one of the other sprite sheets to keep testing. 

theres no collision on the wall behind the boy next to the pawnshop, allowin you to climb up the wall some. 

the lockpicking minigame is really cool. the one with the cross in the middle seems bugged tho. have to do it a certain way that doesnt follow the logic. theres some odd order of operations logic to the one with the gap and switch on the right too. 

trying to go back to the base, i get an img/parallaxes/ground58.png.

the bugs are honestly pretty minor (so please dont feel discouraged), and i really enjoy the characters, dialogue and world building so far. i like how many nooks n crannies have coins n items in them. 

Thank you! I really appreciate all of your feedback. I think this time all of the missing files are where they're supposed to be. As for the lockpick puzzles I'm afraid those are probably going to stay a little buggy until the next big update since I still have a lot to learn about complex event systems. I'm really glad you liked everything else enough to stick it out through the bugs and as thanks for your valiant game testing efforts I'll gladly give an NPC a line or two of text if you've got something you'd like one to say? :)

yep, everythings all good now, at least from what i could tell. 

thats fair. its def more advanced than anything i could do, lol.

i cant really think of anything fitting, but i appreciate the offer. im happy i could help. 

All the same for being my first bug tester I'll leave the offer open in case you change your mind and think of something. I suspect this project is going to be ongoing for quite some time  so there's really no rush lol 

Just drop another reply here if and when the time comes ;)