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Thanks, man. I worked pretty hard on the game feel,  and I think it turned out pretty juicy. Originally I did have it so that the player could still aim if they stood still, but it would completely trip out sometimes and I didn't have sufficient time to fix it so I just removed it.  But I really like to hear that you enjoyed it.

(+1)

Yeah no problem, you could do the aiming by getting the distance from the mouse to the player and if its lesser than some value not move the player.

Very nice stuff btw!