Thanks!
I tried to make sure that at least 90% of the patterns are dodgeable, even if it's really hard at times, with the remaining 10% being too hard for me (but I think it's still possible to no-hit 100%). Still, the HP system gives you some leeway and the Laser lets you make a comeback if you make too many mistakes. I would like to improve the art style, hitboxes and make the player more comfortable to control in the future