Thank you! Sorry about the controls, I tried to simplify them as best as I could while also making them feel relatively intuitive. I kinda ran out of time at the end so I didn’t have time to add the tutorial (i was planning to) since I started late. Idk if you missed it but there’s a procedurally generated map to explore, with doors to the next room on one side of each room.
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I think you did a good job with the controls... Once I understood how to use them, it was fun and intuitive to move around.
I saw the connections, and went through a few of them....
It's cool to use procedural generation to extend the gameplay time, but I think that exploration is more about the things you find than simply having ground to walk...
I don't know if there is other things to interact, but It was already hard enough to go trough 1 of the doors without dying.... I really didn't found anything else besides the bees and the hive.
Hmm... I see... If that is your intention, I would suggest a mini-map... it's a great way to show the player that he has an objective to reach.
And probably would suggest a creation of an empty "first room" with the sole purpose of teaching the player that he is entering something.
I don't know if you already knows this... but it's not an entirely bad thing to have complex controls... You just have to realize that most players will need time to adapt, which probably means that the initial challenges of the game should be about understanding the controls, instead of real challenges...