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(+1)

This was surprisingly super engaging with a simple but great take on the theme.

The good:

The game gets going in level 2 when the 'laser' attacks come into play and they actually was surprisingly welcoming as I remember being quite surprised when they appeared.

Being able to move a small platform is a great take on the theme and adds a lot to the strategy of the general bullet hell (and also becomes the cornerpiece of gameplay in level 3).


To improve:

I would love if the character has less (or even no) inertia in their movement. Bullet hell games require a high level of precision and control over the player avatar. If it takes a long time to move a character to max speed, it is hard to control them.


Surprisingly fun!

(+1)

Thank you so much for this precise feedback ! We are also very proud about our laser attacks, so we're really grateful that you mentionned it. I agree with you about the inerty, need to calm it down