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(1 edit)

Hey, thanks!

I understand you're main points of criticism though, and I completely agree with them. When the jam is over I'm wanting to overhaul how the attacks are generated to make for a much better difficulty curve/add more variety, as well as add a few other small details to make it more in line with a roguelite. The current version of the attack generator was hastily put together and it shows. Again, thanks for the feedback and for playing!