Hey, thanks!
I understand you're main points of criticism though, and I completely agree with them. When the jam is over I'm wanting to overhaul how the attacks are generated to make for a much better difficulty curve/add more variety, as well as add a few other small details to make it more in line with a roguelite. The current version of the attack generator was hastily put together and it shows. Again, thanks for the feedback and for playing!