Thanks for all of the really good feedback! It's definitely all super helpful and I'll be taking note of all of this.
This is the first official 'public' showing of Fishtronomy so, I knew there'd likely be some issues to address. I'll take this feedback and try to work more on the core design. The gameplay is experimental and I'm still figuring out what really works with the formula, this all helps.
Thanks again for playing the Demo!
SplendidDog
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Wow, thank you so much for the detailed feedback! (And don't worry, I don't take it that way! Feedback and criticism is great for improving things, and I'll definitely be using this in a post-jam update)
I agree about the spikes and their implementation being a tad off. They were added fairly close to the deadline so I couldn't polish them as much as I would've liked, but I'll definitely take all of your suggestions for the post-jam update! Like making it to where the spikes can't hurt you until you're actually on the ground instead of while you're rising, making them appear sooner, etc. It's all really helpful stuff and I appreciate this detailed comment! And thank you for playing the game :)
https://opengameart.org/content/simply-expressive-72-emotion-buttonsicons
Here you go, uploaded there as well!
This was really nice! The fish felt fun to control and it was nice zipping around the level, jumping over hills, etc.
I did softlock myself at the very end by jumping over the last hill only to get stuck behind it haha. But that's just on me exploring too much. Overall I think this was really well done for only being made in a week and I think it'd be neat to see this movement with more mechanics like a small collectathon or sonic-like setup.
I really liked the premise of this game! A nice twist on the Fnaf-style horror game where you play as the monster. The music was really well-integrated and the mechanics, when learned, work really well together!
At first, it was admittedly a little hard to figure out exactly what to do and how everything interacted with each other, though after reading through all of the description and playing through the game a few times I was able to get a hang of the mechanics and the main gameplay. Like I said before, after figuring that out the game was really nice, both in terms of how it handles the theme and how it overall plays. I like reverse-horror-scenarios like these so it was a nice experience!