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SplendidDog

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A member registered Jan 21, 2019 · View creator page →

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https://splendiddog.itch.io/fishtronomy


Despite a few small delays behind the scenes that caused us to move from our initially planned late-November launch into early-December, Fishtronomy is now officially available for release! You can now dive into the game, (get it? Dive? Like… fish… water? That sounded better in my head), and experience the small-scale cosmic adventure through space first hand – a space filled with way, way too many fish. And one quirky guide to help you through it all. (Phebe tries her best)

Currently the game has a 10% off sale for it's launch period!

What Can You Expect from Fishtronomy?

  • Silly, physics-based interactions between fish that’ll make you think (and also that get very, very chaotic).
  • Minimalistic mixed art-style, featuring starry space-themed visuals with cozy pixel art.
  • A relaxing yet cosmic soundtrack to accompany your journey. (Composed by the very talented Cris "Ariyassa" Luu)
  • A heartfelt little story about the cosmos, fish, mysterious beasts lurking in the night sky, and everything in between.

A quick fishtrospective:

Developing Fishtronomy over the past few months has been a very fun, interesting, and informative process. From brainstorming different ways that the game could be expanded and improved from the original concept it was based on to crafting a small, simple, but still interesting and fun narrative to tie everything together. This project has truly been a fun and passionate one.

From humble roots as a jam game (which had a way more confusing name) to a full release, no matter how small of a release that is, Fishtronomy has had a very wonderful, exciting, sometimes terrifying, but very fun development journey, and hopefully the game reflects that by being fun to play in turn.

Okay, now what?

The game is now fully released on but that doesn’t mean it’s over quite yet! Currently there’s an update being worked on which should be available later this month (December) that aims to address some of the most common suggestions and feedback that the game has already received since launch, which will hopefully make the game even better moving forward!

With all of this said…

🛒 Fishtronomy is available now—hopefully you love it as much as we’ve loved making it.
See you among the stars! 🌠

Thanks for all of the really good feedback! It's definitely all super helpful and I'll be taking note of all of this.

This is the first official 'public' showing of Fishtronomy so, I knew there'd likely be some issues to address. I'll take this feedback and try to work more on the core design. The gameplay is experimental and I'm still figuring out what really works with the formula, this all helps.

Thanks again for playing the Demo!

It's always nice to see 3D entries in the jam, and I think this was well done!

The most difficult part of doing 3D games is generally just readability, and I think you handled that well here. I could tell where I was going and make out the enemies which I count as a win. Nice job!

An incredibly well-made pseudo-3D game. I think you handled the resolution very well and the presentation is top notch! (Also just really satisfying)

Love the concept and it's always nice to see sequels to jam games. Great work!

Absolutely INCREDIBLE lil' dungeon crawler game, loved every second of it it's so cute. The pixel art and game feel is really really nice.

Tysm!

Nice minimalistic space shooter! I think the dual actions are nice (the thrusters being used for attack and flying)
It's overall super nice!

Thank you so much for the kind words!

I had a lot of fun making this and I'm glad you liked it as well :)

Super fun, absolutely loved this! The visuals and overall game feel is incredible.

Absolutely loved the graphic style in this and the game was just overall really well done! Incredible work!

Wow, thank you so much for the detailed feedback! (And don't worry, I don't take it that way! Feedback and criticism is great for improving things, and I'll definitely be using this in a post-jam update)

I agree about the spikes and their implementation being a tad off. They were added fairly close to the deadline so I couldn't polish them as much as I would've liked, but I'll definitely take all of your suggestions for the post-jam update! Like making it to where the spikes can't hurt you until you're actually on the  ground instead of while you're rising, making them appear sooner, etc. It's all really helpful stuff and I appreciate this detailed comment! And thank you for playing the game :)

Thank you so much! Small scope and minimalistic gameplay was my goal - so I'm happy to hear I was able to execute on that well and make something fun!

I'm glad you enjoyed the game, and again, thank you for playing and the kind words!

Thank you very much, that means a lot!

That wasn't a bug actually, completely intentional and poorly executed haha. Fixed in the post-jam version coming either tonight or tomorrow!
I'm glad you enjoyed the game, overall! :)

Aw, that means so much to hear! Thank you so much! 

Thank you!

Thank you so much! I'm glad you like them! 

https://opengameart.org/content/simply-expressive-72-emotion-buttonsicons

Here you go, uploaded there as well!

This was really nice! The fish felt fun to control and it was nice zipping around the level, jumping over hills, etc.

I did softlock myself at the very end by jumping over the last hill only to get stuck behind it haha. But that's just on me exploring too much. Overall I think this was really well done for only being made in a week and I think it'd be neat to see this movement with more mechanics like a small collectathon or sonic-like setup.

Bonus points for creativity, given the format used to make it. Not only making a game in a jam time-frame but ALSO making it for the GBA is awesome! Did take some hoops to set up but overall a really nice experience.

Ah, thanks. I'm glad you liked it!

Nicely done! Very minimalistic though I think that works in this case. Simple gameplay loop but it all works really well together. Nice job! :)

Thank you so much!

Aww, I absolutely loved this! The art is wonderful and the game plays really nicely. While it would've been neat to see a bit more variety in the loop, a leaderboard of some kind, etc. It's overall a very adorable and polished experience. Great job! :D

Thank you! I'm glad you liked it :D

Thank you so much!

thank you for playing, the kind words, and the feedback! And sorry about that. With the uncapped speed and fish physics sometimes they can get yeeted from the map. If needed you can press ‘r’ to reset/restart a map without needing to start the game over! 

Incredibly well made game haha. Tons of fun looking through the options and makin' a fish.

Thank you so much for playing and for the feedback.
Yeah, I really should've capped the speed for the fish (oops), causes a few bugs I think, but I'm glad it was overall enjoyable. Thanks again for playing!

Thank you!

WOW. This is super impressive for a jam game. The visuals, gameplay, audio, and honestly every aspect comes together really well in it. Bravo to everyone involved. 

This is a silly concept that I think you executed really well. A nice smol clinic game, and definitely very fishy. The art is so cute and I love how everything comes together in this one! 

Aw, I loved this. The art is adorable and it's just overall a very well polished and put together experience for a jam game, wonderful job!

This was.... terrifying. But unique! Lovely execution on the idea and a neat visual style to boot. Just remember, a bad day humanin' is better than a good day at the office. 

Aww very adorable. Loved it!
The second puzzle did take a bit to figure out but once I did it wasn't that hard. Overall a nice and chill lil' experience! 

Thank you so much for playing and for the feedback!
I really appreciate it :)

Thank you!!

Incredibly polished and well made game! Loved all of the events and it was super fun to play.

This was a really fun game! A great addition to the jam. The gameplay is nice and the art is really well-made. I think you did a great job implementing the theme, too! Overall just a really nice experience! :)

This was a really fun game! The gameplay was really smooth and I absolutely love the artwork!