Thank you! I thought about the locking mechanic early in the development, but after spend most time of the jam polishing the platform elements and making the animations, I was like "well this mechanic is the only 'confined' thing I have here, I can't throw it away now, let's see what I can do with it... " hahahaha but I will use this idea in the future, as you said, if I explore it with a better level design I think it can be a good mechanic :D