Very cool idea and fun gameplay, although the game loop tends to be kinda slow to me.
Viewing post in Untamed Lands (Jam Edition) jam comments
Thanks! Yea balancing the game loop throughout the development was rough. My intent was the have players replay levels once or twice, but I didn't get a lot of time to limit test resource acquisition ranges as solo developing this between work, family, and life was a pretty tight schedule.
My other hope was that the idle resource trickle could eventually ease some of the resource gaps as the player worked/slept/etc.