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(+1)

Ah, the recipe is in the Menu actually (Esc to open menu). And then you’d just need to interact with the Oven while having any of those ingredients equipped.

I did finish the game, and I wanted to give you a bit of criticism:

the music doesn't loop well into itself. I think that maybe you want to edit the song or program it a way that it loops more cleanly.
The artstyle was cute, and I liked the design of the menu, but the gameplay wasn't very engaging. The map felt a bit empty, and there were some issues with the tileset, especially at the lake and at the house.

Still, good work and well done on submitting a game for the game jam :)

Thank you for the feedback! This was my first tile-based game, so I did run into the tile art issues that you mentioned, but ran out of time to fix them :-/ I also received the music at the very end, and wished I could have had some time to fix the loop part. As far as engaging, this is actually my kind of game hahaha LOL I like games without the stress of time limits or enemies chasing after you LOL but prefer games where you can just chill, explore the world, collect things, solve puzzles. The lake was actually supposed to provide an alternate ending -- fill the jar with lake water, and you end up with bad dough, and therefore bad pizza, and then an unsatisfied customer! I wished I could have had time for a proper end scene too, with the customer there reacting to the pizza. If I had more time, I would have added more map objects, NPCs to converse with, more story. But this is a nice starting point for more to add on for later. Thank you for playing and for the feedback, I appreciate it!

(+1)

Yeah, I don't mind about the gameplay aspects. What I meant about the map being empty is that there is a big area to explore, but without much content to interact with or stuff to look at. for example, in the restaurant, there is a big dining room that doesn't really serve any purpose. My take on it is that I would adjust the map size for the content I have. if you have less content you probably should downsize the explorable area to condense the interactive stuff.

:)

(+1)

Ah, yes that makes sense. Otherwise the player could be confused about the purpose of the dining room, or think there is some relevant thing to do there, but in the end waste time trying to interact with objects. Ideally there should be something there to progress the story or quest or something interactive in general just for fun. I’ll take note of that as I expand on a game like this one. Thanks! :-)