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This is a nice game! The music really fits the vibe and the gameplay was fun once I realised I had to stop spraying and praying and actually preserve power for dodging attacks with the jetpack. The terrain generation works really well and adding the leg sprite angle changing as you look around was a nice touch. For a more responsive gameplay loop I would add some subtle effects to the shooting and mining actions such as some particle effects that shoot from the rocks when you mine them or making the enemies flash red when they take damage.

Thanks! I hope you didn't find the power management too difficult. The smaller details like the leg sprites changing - That sort of procedural art was one of the challenges we set ourselves for this game so it nice to know someone noticed :)

Making the enemies flash is a good point. On hindsight we only had audio feedback for enemies taking damage. If we update the game we'll definitely address those two points.