Great game end-to-end, I only really wish there was more to play! Really well done!
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Space Major Miner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.432 | 4.432 |
Audio | #1 | 4.189 | 4.189 |
Overall | #1 | 4.076 | 4.076 |
Graphics | #2 | 4.568 | 4.568 |
Innovation | #10 | 3.486 | 3.486 |
Theme | #17 | 3.703 | 3.703 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This was so beautifully done! The music makes it even more addicting. Great work!
Pretty nice game, and polished. I quite liked the boss music! XD
Nice and fast controls as well upgrades!
Really nice and polished game. Blasting blocks away with the upgrades is definitely a satisfying feeling. You might consider some way to build your own platforms, even if temporary, so that you'll always be able to get back to the ship. The boss might have been a little too easy, but great job. I had a lot of fun.
The game is…perfect. The only things I dislike and found was the inability to save and having only one type of enemy, but for the rest not only is a perfect game especially in 13 days, but this can really win the jam.
Wow, definitely a top-3 game in this jam. Couldn't say more, graphics, music, FX, gameplay, theme. Solid 5/5!
I would say that it's even ready for Steam.
The only thing I would change. On the first level there was an arrow pointing to the place where the target minerals are located. And this arrow really helped. However, there was no such arrow on the second level and it made game really hard for me. It would be nice to keep this arrow all the time or make it as a special ability of the hero
Hey! Thanks for the kind words! :) We're actually thinking of expanding this out a little bit more and putting it on Steam (With achievements too) so it's good to hear that you think that's a good idea too.
Thanks for the feedback on the arrow. It's something we'll discuss. A lot of these sorts of polish details are hard to get right so feedback from actual players is always helpful in guiding how we do things :)
That's amazing, excellent job!
I really liked the extra power I felt when I bought the first upgrade to the mining laser. The plasma gun upgrade almost felt too strong, as by the second level I was always killing things before they could get close enough to get a shot in... except when I ran out of power, and then the tension was fantastic, always seemed to take just a hair longer than I was comfortable with to come back =).
Art is just gorgeous, I love the final stage and thank you screen especially.
Very well polished game. Great animation and music. Feels super professional. The only thing that I found worth mentioning(or not?) is that by tapping the fly button constantly and not holding it, you could fly forever without running out of power. Eventually, you could fly off the map and see the edge of the background pic
Thank you. We're glad you liked it :)
We knew about the infinite fly glitch and I actually tested flying off the map the other day. I actually quite glad someone found it tbh! We're going to release an update after the jam ends, which includes adding back the blood splatter for hitting enemies, as well a few other bug fixes. so we might fix it then! Cheers!
This is probably the most polished game I've played on the jam so far! The visuals, the animations, the gameplay and the upgrade system were awesome!
The gameplay gave me some Terraria vibes, and the music (a banger) was reminding me somehow of Jetpack Joyride.
I will give you some feedback on the game though, because there are a few things I would have designed differently.
in level 2-3, you get a massive spike in power, that make those levels kind of a breeze. You can go around the level and pretty much mine everything. The only limiting factor are the enemies, but since your power spiked, they are not much of a threat anymore in their numbers. I really like the design and animation of the enemy characters, but they don't pose a threat enough. They can only hit you with their ranged attacks and you can walk through them without taking damage (?).
I know this is a game jam with limited time frame, but in a full game, I would expect 2-3 types of enemies, that could have added flavor and diversity to the gameplay.
One way to balance the difficulty and prevent farming would be a timer, which I think would fit really well into those 3 first levels.
The green ore is a bit frustrating, because sometimes there are no generation for it in a level. I think having at least guaranteed ore vein for the green ore per level would be optimal.
I think the 'no energy' overlay is good to indicate that I run out of energy, but some sound feedback added on top would be top notch.
Potential bug : it is possible to get stuck in the level with no possibility of coming back to the ship. That would involve mining everything down to the bedrock, but its still worth taking note of (the jetpack fuel may not be enough to reach the ship)
The final boss was cool, but since the enemies spawn is set on the surface, mining downwards make them take forever to get to you. maybe moving the spawns vertically to follow the player would be a nice idea.
To end on a good note, Ill point out I really liked the aesthetic of the tutorial, and the UI is very slick. This game was incredible! Good job on submitting for the game jam!
Thank you so much! Comparing it to Terraria is high praise. I'm glad you liked the music - it was surprisingly quick to make tbh.
And thank you for spending time to write such useful feedback. All your points are really well thought out. We're considering expanding this game into something better and you've brought up several things we've discussed ourselves, as well as some new points too. Feedback like this is invaluable and very much appreciated!
This is a nice game! The music really fits the vibe and the gameplay was fun once I realised I had to stop spraying and praying and actually preserve power for dodging attacks with the jetpack. The terrain generation works really well and adding the leg sprite angle changing as you look around was a nice touch. For a more responsive gameplay loop I would add some subtle effects to the shooting and mining actions such as some particle effects that shoot from the rocks when you mine them or making the enemies flash red when they take damage.
Thanks! I hope you didn't find the power management too difficult. The smaller details like the leg sprites changing - That sort of procedural art was one of the challenges we set ourselves for this game so it nice to know someone noticed :)
Making the enemies flash is a good point. On hindsight we only had audio feedback for enemies taking damage. If we update the game we'll definitely address those two points.
Really good job with the game! Art is super cohesive and on point. Gameplay was really fun. As someone who loves steamworld dig this was right up my alley. I actually found my self grinding even after I found the crystals just because the mining felt so satisfying. Best one I've played so far.
This game felt really professional!
I loved the use of the single resource (energy) for all 3 of your tools.
This was a really fun horror mining game about travelling to space, mining asteroids and fighting monsters. I enjoyed playing the game and found the game to be quite aesthetically pleasing and fun, especially the last level of the game. I enjoyed the boss battle as serious multi-tasking is involved to take on the boss.
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