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(1 edit) (+2)

This was a really, really fun game - Nuclear Throne and Gungame are a really neat combination!

The scoring is really interesting and hard to optimize, although I did find an exploit - when the coins are getting attracted to you just as the countdown is about to reach 0, they will not disappear and will increase your multiplier. It's not an easy exploit to pull off and despite it probably being an oversight, it turned out to make the game even more interesting for me.

The sounds and visuals were really satisfying, the only minor complaint I have is that it's a little difficult to control the character due to her speed. Also, in my opinion, it would have been nice if the character had a (very small) collection radius so you could raise the multiplier at least a little while shooting. The gameplay loop so far seems to involve you shooting enemies, stopping to attract all coins, and repeat, so it would be nice if the player had some other scoring options and strategies available!

In other words - Great game!

(+1)

Thanks for playing and the analysis!

On the bit about coins not disappearing, this one’s intentional because the alternative was to just make every coin disappear, including the ones mid-flight, which I wasn’t a fan of. The added depth you described was unintentional, but cool nonetheless.

Forgot to mention ingame (but added it to the game’s actual page at some point), but the player can be focused by holding shift.

Agreed on how small the player’s item collect radius is, it should’ve been bigger.

I was planning on making the coins fuel a bomb and/or autoshield for the player, but that never made it in.