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(+1)

Thanks so much for your feedback and playing!

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Out of curiosity regarding the turn timer, what would make that beneficial?
Did you feel like the game was dragging? Did you not like how much you had the ability to fully plan your strategy?

I understand the need for a turn timer in multiplayer game cards such as Hearthstone/Legends of Runeterra/Eternal/etc. But in general, timers would seem to encourage something that feels fundamentally at odds with what strategy gamers are looking for. With that in mind, I'm curious to hear more of your thoughts on how a timer would increase fun. It would definitely raise the challenge level a bit, intrinsically.

(+1)

Yeah, maybe its because I grew up with Wizard101, and no I didnt feel the game was dragging. I guess theres benefits to both, it ultimately comes down to whatever your vision is. I guess for me, having a turn timer would make the battles feel more dynamic. 

It adds a new layer of strategy, the player has to not only act smart but be quick, and implement the timer into their thought process. 

It doesnt have to necessarily be a timer though, another good implementation and forgive me if its already there and I didnt notice it, but maybe something that showed turn order or an ATB like system would also work by making the player have to think deeper about what enemy should be prioritized or ignored for the time being based on their turn order or speed if talking ATB. 

This is very interesting!

I haven't heard of Wizards101 before. It looks intriguing.

Thanks for the thoughts! We'll consider things along these lines.