Yeah, maybe its because I grew up with Wizard101, and no I didnt feel the game was dragging. I guess theres benefits to both, it ultimately comes down to whatever your vision is. I guess for me, having a turn timer would make the battles feel more dynamic.
It adds a new layer of strategy, the player has to not only act smart but be quick, and implement the timer into their thought process.
It doesnt have to necessarily be a timer though, another good implementation and forgive me if its already there and I didnt notice it, but maybe something that showed turn order or an ATB like system would also work by making the player have to think deeper about what enemy should be prioritized or ignored for the time being based on their turn order or speed if talking ATB.