I love the setting, the art and the music, but I'm afraid we've got a bit of a quantity-over-quality kind of thing going on. I'd love to play this again once all 50 floors are uniquely designed, but for the time being, every floor except for the one floor with the laser-y enemy (floor 9? unless it's random) can be beaten hitless by walking counterclockwise at a brisk pace. I was impressed at the inclusion of a shop system, but at this short a time budget it might have been better if the time were put on more attack patterns^^ (I'd have loved to face the "too many airstrikes" situation I saw on twitter :p)
But don't get me wrong! As a base for a game, as well as stylistically, this is hella impressive, and I was invested to face every floor to see what else the game has in store.
I hope you plan to expand on this after the jam. With imps spawning on the left sometimes, more modulation on the patterns, a subtle environment change every 10 floors, a surprise boss fight against the obviously-evil shopkeeper, and a scoring system for high score hunts, this is something I can see myself sinking quite a bit of time into.
Viewing post in Down the Hellevator [Jam Version] jam comments
Hey, thanks for playing and for the feedback! I completely agree with the issue of attack repetition and lack of variation, it's certainly the least polished aspect of the game. In reality, it went through a lot of different iterations during the jam time and I'm not happy with how it ended up, I'm absolutely going to be refactoring it for an after-jam version to make it more exciting and varied. There are a lot of attack patterns *in* the game, classic bullet hell circle patterns, sine waves, and another variation of the spear attack that isn't used because it caused so many glitched with the generation despite being available.
I'm planning on making more handcrafted scenarios mixed in with random elements to keep it exciting, and I'm wanting to add some of the other things you pointed out, (Highscores, a boss battle, etc!) And making more floors that are like the insane ones shown on Twitter lol. Again, thanks for the constructive criticism, and I hope that when the game is patched it'll live up to these expectations!