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Heavy Stance is the best stance. :] Even in this early state, clone drone already feels like a Jedi game. The physics are very similar, I would love to see some more movement options. Outmaneuvering enemies was one of the most satisfying parts of Academy.

I definitely agree the auto block is better suited to this game, although I'm not sold on the easy arrow deflection. I feel like there should be a limit to how many arrows you can block in a small time frame, or perhaps the arrows should unbalance you like sword strikes?

Do you plan on adding other weapons? I wouldn't want to see anything as abstract as dual wielding; but things like spears (replace overhead attack with thrust, smaller hitbox, no arrow deflection) , sword and board (significantly less stagger on block, limited reach, maybe shield bash instead of kick?), or heavier weapons like a warhammer (very slow, lots of stagger or even knockback on block). This game has so much potential, really excited to see where it goes! :]

yeah, arrow deflection is kindof OP right now. Once I have more abilities I can make all of them OP and give you lots of interesting choices as to what thing to play with. :)

Will probably introduce more weapons, but haven't nailed down which ones yet. Lots of things might start as an enemy only weapon, with the possibility of the player getting it later. Requires some experimentation to figure out what the best answer is for this.