The world generation from bitmap was super cool, definitely could go a long way in helping create a full scale game. I really liked how the slanted character matched the camera for effect, that was well thought out. It would be cool if enemies/NPCs could also be defined within the bitmap. There was some odd visual bug when the player goes near an elevated surface, but other than that it's great!
Viewing post in Definitely Not Pokemon Black/White 3 jam comments
Yeah, the idea is for an entire level/area to be defined by a bitmap (or 2). But I'm not sure how to completely implement NPCs yet. Their starting position would be easy, but how would I go for the route they would take or what would they say? I may have to use a different approach for NPCs. Thank you for the feedback regardless!