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Yea, I was honestly worried that the giant worm was too fast, but if at the same time it seems too easy to outrun it, then I feel like I might add some difficulty scaling thing to make things lighter at the beginning and then harder later on. Damage dealt by any enemy bullet is currently just by an integer of 1 by all bullets, but I think I might add a short invulnerability time or hitstun period after getting hit where other bullets can't hit you, and might make taking damage feel more fair. Thanks for the great feedback, I appreciate it!