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(1 edit)

Hi

 I was quite intrigued by your tech demo. Your animation system was well structured. Using images to load maps was a great idea as well. 

 You could optimize it further by having one image for scene creation and collision. Continue improving this engine of yours. It would be cool to see other elements like AI, UI

and dynamic collision detection incorporated in this.

 Good luck!

I technically could have only 1 bmp map for decoration and collision since 3 values per pixel from the RGB would be enough. However, I wanted both the bmps to somewhat resemble the level so it can be more easily edited. So if I use only 1 bmp, I feel like that won't be the case anymore. But that may be changed in the future, so I will keep this in mind. Thank you! As for the UI/AI for NPCs, that is the next thing I wanted to work on.