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naash

8
Posts
1
Following
A member registered Apr 25, 2020

Recent community posts

Hey

Great demo you got there!

I liked how you implemented the grass and volumetric clouds. Daynight cycle was cool to see as well. 

The state machine used for chaining animation was an interesting idea and of course points for the procedural generation.

What could have improved and made this demo a well rounded one, would be to add a bit of AI and some basic gameplay.

Keep it up and wish you all the best

Hey!

  You have presented a nice demo. The demo had most elements for a fun game. Gameplay feedback in form of HUD elements was appreciated. Your level generation logic was interesting as well. 

There is scope to improve the code quality at few places in terms of readability and efficient but overall good work!!

Hello

  I enjoyed your demo. The idea was simple and fun to play. You made good use of several graphical features. 

I liked how you had the feature of editing and saving your scene. It must have come handy. What could be improved is organizing the project a bit better.

Keep coding! Good luck!

Hello

 Good work on your demo. Underwater city idea was quite innovative. Your water shader did give a good result. I also liked how you organized the code. 

 A bit more comments would have made your code even more readable. Do try to evolve this project further by adding other gameplay elements. Maybe AI fishes!!

Keep it up! All the best!  

Hi

 Good work! It was interesting to see different graphical effects in play. The fire particle looked good as well.

Adding few minor features like player stats or HUD would have improved the experience. Also, try to keep code as modular as possible and watch out for edge cases. 

That will always make things easier for you and any fellow programmers that you work with. 

Good job and all the best!! 

Hello!

  Good job on your demo. Your game idea was simple yet interesting and the implementation was clean. Water shader gave a great outcome! 

I would have loved to see some attacks from enemy ships or some collision response maybe in form of particles. 

Good luck!

(1 edit)

Hi

 I was quite intrigued by your tech demo. Your animation system was well structured. Using images to load maps was a great idea as well. 

 You could optimize it further by having one image for scene creation and collision. Continue improving this engine of yours. It would be cool to see other elements like AI, UI

and dynamic collision detection incorporated in this.

 Good luck!

Hello

 Good work on your demo. Underwater city idea was quite innovative. Your water shader did give a good result. I also liked how you organized the code. 

 A bit more comments would have made your code even more readable. Do try to evolve this project further by adding other gameplay elements. Maybe AI fishes!!

Keep it up! All the best!