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Visuals are great! I think the gameplay needs a bit of  tweaking though, I have no idea how much hp I have and the gameplay feels unfair to the player. You want to avoid the player feeling "there is nothing I could've done to avoid getting hit there" and I found that happened to me quite a bit.  When I got hit it often felt unavoidable, and there definitely needs to be more anticipation on those beams, I don't think anyone can react quick enough to dodge those things lol. That being said, it has a very clean visual style and the rhythm elements are well executed! Well done and congrats on the submission!

Thanks! I definitely could’ve fixed the health problem by just telling the player that the opacity of them is their health but I wanted to try and keep this mostly text-less. A friend also told me a bit before submitting that I should add more time to the beams but that would have required me taking a lot of time to tweak the timing of all the lasers which I didn’t feel like doing but I totally get that. If I am to continue this project or something like that I would probably, first of all fix those problems but also remove all the RNG that makes stuff feel unfair and have some sort of proper editor for levels. I planned on making levels in a custom editor originally but I realized that would take a long time to make the editor so I resorted to manually typing JSON which is not fun and why I did not want to go back to it haha