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(+2)

Awesome quality and polish level for a jam entry !

Not surprising considering what i remember from your previous "PL" game :) 

Killer soundtrack, Cool looking sprites on those lovecraftian monsters, overall good art direction to sum it up.

Gameplay wise i like that this is keyboard/mouse for aiming cause when things get hectic the extra precision is very much welcome XD and i also like the way you made your custom difficulty selection where you can choose your hp and game difficulty separately.

Some of the negative points i personally found were that at first the mechanics to break free from the chains you get trapped onto can be a bit confusing to grasp, but it can be picked up quickly that you have to use enemies to break the links. And a tiny bit of inconsistency with checkpoints, having one right after the segment where the lasers chase you was cool, but then on the next segment i went on a long run and collected to upgrades clearing multiple rooms and when reaching the double large torso enemy bosses i die, but the checkpoint took me all the way back really far.

Now that said this doesn't detract from the general quality of the game, and it's really nice to have a more free roamingtype of game this time around, with the chain areas here to cleverly implement the theme without limiting the map too much.

Had a great time playing this, good job to the team :)

(+1)

Thank you so much for the kind words 🙏

Yeah it is a common issue we found that people can get confused at first with the mechanic, we thought that the start turrets would be clear enough but maybe we should add something to it (maybe a text)

Same for the 3rd level checkpoint, we'll probably work on it later :)

Thank you for playing and enjoying our game!