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yeah, getting the controls to feel just right in a physics game like this is something that takes a long time. I'm pretty sure if it wasn't for a game jam I could have really perfected the feel of the controls. Lots of variables to control them behind the scene hahaha.

I would have liked to go a lot deeper with feedback and SFX for this game, because I value feedback in video game a whole lot. 24 hours before the deadline, I was still building the levels and the menu system, and I clearly ran out of time. Since this is my first game jam ever, I'm pretty happy about the result, but if I have to do it again, the fact I know my tools and the craft better means that I could implement a lot more features and polish on a game in the same  time window. 

Thanks for the feedback!