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I am so curious about this game! Like it was made so well! What engine did you use? And man your understanding of timing, animations, music and story telling are top notch! one of the best games in the jam for me, if not the best so far! Thanks for that experience! 

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Thank you so much for your kind words, they certainly made my day better! I used Unity, in combination with a public, general-purpose library I've been working on called Licht (https://github.com/ConradoClark/Licht). I still have to set up a documentation for it, but the gist of it is that it has a different approach to coroutines and some tween helpers. It doesn't have a lot, and it's not that optimized, but it really helps me adjust timings and the overall orchestration of the game loop.