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(1 edit)

Thanks for the feedback. The next version should be in released in May.

>  visibility of the enemy is in conflict with the fog of war that the game sticks to

Not really, because once you try opening the door you can see the guy behind it (as you can see in the video). 

> Those movements should remain invisible unless there is line of sight.

It's not really a problem, because it only gives a hint where the enemy is without revealing the exact position.