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(1 edit) (+1)

I do really like this aquatic theme of the game, however I have to echo the player’s low rate of fire, which versus the tankiness of the enemies makes it hard to kill most of them. I also wish the player could change direction more easily, rather than having momentum to its movement, and combined with how big the player’s hitbox is makes it hard to make tight dodges.

Thanks for the comment! I agree with the tankiness of the enemies, a bit more time spent on balancing would of helped!