Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+4)

Hi, with the high level Lua API it is very basic.
I'm using the playdate.sound.sampleplayer:setRate(rate) method that I call in playdate.update(). I compute the rate according to the average crank speed derived from the playdate.getCrankChange() change value.

(+1)

cool, thanks for the response. I must have missed that function when reading the docs

Isn't API a wonderful thing? xD