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PacoLabs

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A member registered Nov 12, 2016 · View creator page →

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Thank you :)

Sorry,  but I have no plans for another version.

But since the Hatsune Miku version seems to mostly be a 2 minutes  video, you might just want to convert it and play it using a video player like :

https://github.com/hteumeuleu/playorama

Converted videos plays quite well on the playdate !

Great and well polished puzzle game.

Thank you very much!

Very smooth gameplay and attention to detail.  I like how you change the scroll speed according to the direction.

Congratulations !

In my second week of having the playdate, I am now getting this reference 🙂

Hi, latest 1.05 version should fix the issue ! 🙂

Hi, latest 1.05 version should fix the issue ! 🙂

Hi, latest 1.05 version should fix the issue ! 🙂

(the problem could appear when the crank was slowly taken out the slot)

Hi, latest 1.05 version should fix the issue ! 🙂

Hi, latest 1.05 version should fix the issue ! 🙂

All right, I’ll check that when I have the playdate !

Thank you !

There should not be any special glitches other than the display of a different frame.

I’ve seen a video with the app running on the device and could not notice any special glitches (https://youtu.be/DbHUVkHqEHM)

However, I should receive the device soon (group 2) and I’ll finally be able to check if everything works as expected or not.

Thanks!

You're not the first to report the issue, and I was hoping it would be fixed with the newer versions of the Playdate OS and game.

Being in group 2, I still don't have the playdate to try to reproduce the problem (It does not happen with the simulator) , but as soon as I have it, I will investigate.

Also, hopefully your crash report will help the playdate team to fix the problem (I suspect it is a system issue, and not something I can fix in my game)

That's good to know. Thanks for the feedback!

I have to say, I have no idea why this was necessary (sounds like a system issue that only the playdate team would understand).

Hi,

Thanks for reporting the problem.

Unfortunately, I cannot reproduce a crash on the latest 1.12.2 simulator (I still don't have a real playdate yet).

- Where does it crash exactly (after which action) ? 

- Is there an error message displayed ?

- Was it working correctly before you install the playdate update ?

- Can you confirm that your playdate OS is the latest 1.12.2 (this is visible in the Settings/System/Device info screen). I think 1.12.1 had some issues.

(With more info, I might be able to spot the problem)

Thank you.

Thank you 🙂

ha ha , thank you for your very kind  message! 🙂

Thank you !

HaHa No jump scare here, just that little music I can't get out of my head :)

Loved your very own jump scare ! :D 

Hi, can you please try the latest 1.04 version and see if you still have the issue ?

I'm using the latest SDK so the problem might be fixed.

Thank you !

someone mentioned that starting the app  with the crank out, would prevent a crash like this. 

Without the device I cannot investigate the issue but I’ll do as soon as I have it (I’m in group 2)

Hi elion, I saw your rating about Playroll and I'm sorry about the situation. Can you contact me at contact@pacolabs.com, so I can see how I can help ?

Thank you.

Thank you very much for your nice message and video review !

You need a playdate console (or simulator) to open it.

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Thank you.

I'm clueless on what is happening. I suspect a bug in the SDK, but without a device it is hard to investigate.

I've asked for some help in the dev forum. I'll let you know if I make any progress !

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Thank you.

Here are the limits of not having the real device yet :)

I've just added in version 1.03 a check preventing to read the crank values if the crank is docked. 

Hopefully this will fix the issue !

great, thanks for the feedback !

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Thank you for reporting the problem and sorry for that!

(i made a fix in  1.02 version if needed)

This field did not seem mandatory, but apparently it was :)

Thank you for reporting the problem and sorry for that!

You can download the new 1.02 version which should sideload correctly.

Hi, with the high level Lua API it is very basic.
I'm using the playdate.sound.sampleplayer:setRate(rate) method that I call in playdate.update(). I compute the rate according to the average crank speed derived from the playdate.getCrankChange() change value.

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Thank you :)

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very nice game, thank you !! (can't wait to receive the playdate :D)

Thank you !
You are right, there was a sound problem with the left channel being too low. The problem is fixed now in the latest (1.01) uploaded version.

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Hi,
Thanks a lot for letting me know !
I've just uploaded a new version with the missing information.
Can you please try if it works ?