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Thank you so much! I appreciate the feedback. The gun's range is def the biggest feedback I've gotten, so I'll be sure to fix that once the jam's over. 


As for the pixel effect - I almost feel ashamdd to admit there is absolutely no code involved. I don't know if it's the same in Unity, but in Godot, there are three window-scaling options: disabled, 2d, and viewport. Disabled doesn't scale the game to the window, viewport scales what is seen to the window, and 2d scales the game itself to the window. So, if you have a reeeaaaalllllyyy small game resolution (for this game i think it was around 300x100?) and use viewport scaling, it'll scale the tiny screen to whatever the window's size is. If you download the game and play it, you'll notice that the game is really small. That's the actual resolution, and it's why I beg players to play the game in full screen lol.