Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I just love to see how much I improved, and Jams are a good way to do that.  Why MVM in particular? because it is a month long, and it gives me enough time to not only see what I know, but to learn new things.  

My goal for -THIS- MVM is to NOT use pixel art.  I am going to try to use hand drawn animations (probably no color, just black and white) for all of the art/characters/etc.  everything.  I have no idea how good it will be, but that is my goal.  So the scope of the game will probably be small, with a lot of art packed in

Many things I learned are from accidents. Some things are when I open a project and just go ham to try to do that thing. Art on the other hand is the hardest part for me. Other than the animation process, it is something I struggle with. Exploring hand drawing would be fun. Maybe you could make a Paper background for the black and white so it looks like it's a piece of paper?