Everyone now and then something reminds me why I love Marisa. I love the way she's written! I think using this jam's theme as a jumping-off point to explore a character in this way is a pretty natural thing to do, and it's done very well here. Excellent job.
I absolutely adore the grainy, chalk-like texture of the artwork (pardon my lack artistic lingo, I'm assuming this has a name), particularly the outlines of the characters. It almost adds this very subtle feeling like everything's out-of-focus, which makes it feel "dream-like."
Unfortunately, even with the understanding that jam games will tend to have simple gameplay, the gameplay kind of didn't vibe with me much. Particularly the floating sections. I think it might've felt more satisfying if the movement speed was faster (obviously obstacles would need to be redesigned around this). However, I will at least say that the slower speed does feel more appropriate thematically. Going zoom-zoom-zoom between platforms would've changed the tone, I think. (Would've changed to the tone of a Donkey Kong Country barrel level lol) If that was a consideration, I can see why a slower speed would be preferred.
The boss sections were more fun for me, particularly the second one. I loved the escalation of the movement necessary to avoid each pattern was well done! Though I would've preferred if I was able to choose whether or not I wanted utilize the "mercy" system. Granted, I only died once to the second boss and then in my second try only got hit once, but it still felt a little off-putting. And, while this didn't happen to me, I think I would've been frustrated if I had failed three times and then was made invincible. Since this lack of choice seems deliberate, I'm assuming there's a design-based reason for it not being optional, so I'm curious what it is.
Also, "kill yourself as quickly as possible" as the basis for a minigame got a pretty big laugh out of me lol. The mini-games were a very funny and fun addition.
The music was great, and I liked the sfx as well. The music felt very Touhou while also capturing that "dream-like" feeling, which I liked a lot.
Overall I really loved it, even if the gameplay wasn't my cup of tea. Kudos to everyone on this team, excellent job!