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Touhou Lucid Witch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #2 | 4.318 | 4.318 |
Story / Writing | #2 | 4.455 | 4.455 |
Use of Theme | #3 | 4.250 | 4.250 |
Overall | #5 | 4.227 | 4.227 |
Visuals | #8 | 4.545 | 4.545 |
Challenge | #16 | 3.523 | 3.523 |
Gameplay | #18 | 3.455 | 3.455 |
Concept | #25 | 3.773 | 3.773 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A sweet story with lovely art as usual. After seeing the draft for this, I'm glad it turned out so well; I especially like how expressive the character portraits are. Also never knew I wanted to see ReiBlue lol
Simple, self-contained, has all the vibes of the previous Megapig9001 games I've played. The art, music, and writing all fit nicely into one bite-sized package. The minigame where you dodge the bullets threw me for a loop at some places, but it ended up being doable. (And hey! We also just happen to be close to Mother's Day huh.)
Fantastic game! I loved the story in this, had a dumb smile on my face by the end of it. The bonus modes are a really nice touch too, I like how they flesh out the concepts introduced in the game!
Everyone now and then something reminds me why I love Marisa. I love the way she's written! I think using this jam's theme as a jumping-off point to explore a character in this way is a pretty natural thing to do, and it's done very well here. Excellent job.
I absolutely adore the grainy, chalk-like texture of the artwork (pardon my lack artistic lingo, I'm assuming this has a name), particularly the outlines of the characters. It almost adds this very subtle feeling like everything's out-of-focus, which makes it feel "dream-like."
Unfortunately, even with the understanding that jam games will tend to have simple gameplay, the gameplay kind of didn't vibe with me much. Particularly the floating sections. I think it might've felt more satisfying if the movement speed was faster (obviously obstacles would need to be redesigned around this). However, I will at least say that the slower speed does feel more appropriate thematically. Going zoom-zoom-zoom between platforms would've changed the tone, I think. (Would've changed to the tone of a Donkey Kong Country barrel level lol) If that was a consideration, I can see why a slower speed would be preferred.
The boss sections were more fun for me, particularly the second one. I loved the escalation of the movement necessary to avoid each pattern was well done! Though I would've preferred if I was able to choose whether or not I wanted utilize the "mercy" system. Granted, I only died once to the second boss and then in my second try only got hit once, but it still felt a little off-putting. And, while this didn't happen to me, I think I would've been frustrated if I had failed three times and then was made invincible. Since this lack of choice seems deliberate, I'm assuming there's a design-based reason for it not being optional, so I'm curious what it is.
Also, "kill yourself as quickly as possible" as the basis for a minigame got a pretty big laugh out of me lol. The mini-games were a very funny and fun addition.
The music was great, and I liked the sfx as well. The music felt very Touhou while also capturing that "dream-like" feeling, which I liked a lot.
Overall I really loved it, even if the gameplay wasn't my cup of tea. Kudos to everyone on this team, excellent job!
This is pretty much just a finished game.
I love how you structured the game out of a series of simple mini-games, it felt very dream-like and they were a lot of fun too! Art, writing, music and even sound effects were all gorgeous (I particularly like how well the "jump" sound goes with the music for that jumping minigame), the whole thing just has a very professional, polished sheen to it. It's the little details that count, like Marisa blinking on the title screen.
With the inclusion of optional side-modes too, this game is a marvellous example of something that makes a lot out of a little. I'm thoroughly impressed!
A beautifully composed story which was compelling enough to play all the way through to the end.
I am a little sad the game took mercy on me in the final stage by letting bullets phase though me to get to the ending, but otherwise, the game is solid and the atmosphere lovely. (Not sure if this was an intentional move or not-- I found it similarly curious the amount of hearts increased every time you died in the overworld.)
The gameplay was complimentary to the dreamscape's ethereal mood, with appropriately floaty controls, while boss fights were accessible but challenging. You can really feel Marisa's inner-most thoughts strike through in the cutscenes, and the ending is very tender. Well done.
Happy you liked the story and the theming! Funny thing about the gameplay: the “floating” sections are inspired by a lucid dream I had right after the theme was announced! As for the “mercy” system: the game is designed so that everytime you lose a stage, you get one more life for the next attempt. If you lose a stage three times, then you get invincibility for that stage.
It's a lovely beginner-friendly quirk, you don't see that very often and I wish it was incorporated into more things. Had no idea it would happen, which was part of why I said that. But given the concept, it also feels wholly appropriate. Good job!
Berigood Dream
Un juego bastante interesante, me encanta la historia acerca de el personaje "Marisa" que se trabajó (sacar sus inseguridades y dar lo bueno de ello me fascinó), creo que es algo corto, me hubiese encantado ver más historia para ser sincero (pero no hay problema). La música y las imágenes que se mostró es una de mis partes favoritas del juego.
No encontré ningún problema acerca del juego (a menos que no lo halla visto lol).
Para ser sincero los mini-juegos no me llaman mucho la atención (pero creo que pueden mejorar para que sean más entretenidos).
No tengo más que decir (por el momento XD) ......................... FELICIDADES Y BUEN TRABAJO.
Hasta una próxima vez ....................... (Sigan haciendo más juegos :3)
it is a visual novel/minigame collection made in clickteam fusion! i wonder who masterminds this entry
hello again megapig you have been polishing this formula for a while good to see its next stage. great art as always by djthunderheart
i really like there being extra modes, ya don't see that often in a jam. guess that extra day really helps if you dont forget about it entirely! (i made a mistake)
also i got a file error and it crashed! luckily it looked to be as the game was already done
and mima. truly based
Bug I'd guess would have to do with either antivirus or the save file directory not going to the right place rip. Funny thing about the extra day is that it actually took more time to program the main menu than all of the minigames combined lol.
woah, must be a funky engine. i've got no experience in it but i know the minigames would have taken much more outta me. honestly even then though sometimes i just go ahead and omit menus so well done for stickin it through
the ending was so wholesome and sad. love it. 6/5 writing. im not that good with bullet heck games so thisdifferent approach was very doable. decent challenge for a non danmaku crack.
the minigames were also a nice little touch. overall pretty good game.
10/10 made me cry
I would be lying if I said I didn't expect a Mima game, but even with that knowledge, this is still a very lovely short experience. The music and visuals are wonderfully complementary and are the best part of this entry. The gameplay was average in my view unfortunately, but I did find the minigames a cute little touch. Very solid entry, I'm rooting for a high score in Visuals/Audio for this one!