Cool, but my only gripe is that mute button clicks should only register if the mouse button is released, because when I try to raise something to 100 percent my mouse hovers over the mute button and it gets muted and I have to unmute it again (also, there's a glitch where instead of being muted when the game restarts with the r key, a muted option will just display a 0 percent, however this isn't that big of a problem).