Cool, but my only gripe is that mute button clicks should only register if the mouse button is released, because when I try to raise something to 100 percent my mouse hovers over the mute button and it gets muted and I have to unmute it again (also, there's a glitch where instead of being muted when the game restarts with the r key, a muted option will just display a 0 percent, however this isn't that big of a problem).
Play project
Template : Volume Options's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Expandability | #2 | 4.267 | 4.267 |
Documentation | #4 | 4.000 | 4.000 |
Overall | #7 | 3.800 | 3.800 |
Gameplay | #9 | 3.533 | 3.533 |
Originality | #13 | 3.400 | 3.400 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Cool little demo of using sliders to set sound levels. It's very functional, and it'd great that the slider movement results in immediate volume changes.
Well done with your submission.
This seems very useful for many projects. Options menu is a staple feature, but often skipped. With a template like this, I will probably include one more often in the future
Stylish sound control and very smooth !
The sounds should be in .ogg format though its much smaller file size yet high quality 👍
Empty events should be deleted (i only found 2 not a big deal) but just mentioning them :3
The events is well commented and organized in groups 💪
Great work, Epic example !
honestly, i never knew how to do this so i am probably gonna use this myself, and your comments in the code explains it well :D
Useful thing for a nicer look of game settings and fine tuning. The source is well accompanied by comments and easy to understand.
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