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(+1)

Hmm.. odd. I'll have to look into that room. There shouldn't be anything too taxing in there.

The modifier cut-in text shoullldd fall behind the note's play area. Which scene did you experience this in? It's possible a specific scene has it's layers a little messed up.

I appreciate it by the way! We're getting ever closer to release ^^.

Well since I've only played demo once in a full playthrough, maybe that was something very specific, but I did lag upon picking up every coin in that room every time I reached it (which is like 5-6 times to then buy everything relevant).

Okay I just checked it, it causes very short fps drop upon picking up actually any stuff in the hall - coins, salt etc. It is just more noticeable in the final room because of the amount of pickups. Maybe its particles or something else, I'm not really sure but its very noticeable:) If there is some information I can provide, let me know:)

Now what I mean by the modifiers text problem - It goes behing the note line(s), thats true. For me it was just a bit distracting first when the text appears, as you usually focused more on the area where you actually need to hit the note (unless its easy to maintain the rhythm and you don't have any bad modifiers, than you can look at anything of course :D), and text pretty suddenly appears on the left side of exactly that area. Second part if worse, because when it goes behind the note lines, it speeds up very quickly and doing that bright flickering to be removed from the screen, and to be honest it failed me a good few tries to get my SS rank on some songs:) It isn't because the text is covering something, but because it is distracting you right in the place you're looking at, specially with harder mods:) So it's not about certain scene, sorry if I caused misunderstanding there.

Potential "fix" to that would be, for example, moving this text to the middle of the screen instead of being on the bottom. Flickering there will be not as bad, except for that one modifier that changes notes hit position:) Or maybe just add it to the options to set the position of that text or even turn it off completely:)

Glad you checking comments here, hope mine will help to make something even better than it already is:)

(+2)

Hmm, ya the way particles spawn could cause it. I'll have to look into it.
To fix the text potentially being distracting, I would likely opt to have an option to turn it off, or on, much like other options.