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Thanks for playing :) There are some clarity issues with the enemies, not all of them have the same movement (some are random, or towards the player, or only in diagonal) yet share almost the same model. If we had more time we'd certainly would have made the enemies a bit more unique. One suggestion that came up was to show where the enemies are going to move to next, which we liked.

Agree on aspects of the game feeling very deterministic. The original ideas had significantly more variance to the game play loop, but we decided to start simple since we wanted to just test the turn based aspect of the concept. Thing like the player having much more restrictive movement but can pickup power up or take movement from killing enemies came to mind. At one time we hovered the idea of a 'card' based system were you draw your movement options for the turn. All things to try!