Interesting concept, took a bit to figure out what I was doing originally.
diverges
Creator of
Recent community posts
Love the idea of a reverse pet game. I'd love to see it expanded, it can make an interesting stealth puzzle game. Having to manage both the timer and needs of the player were fun while exploring the stage. I think there's room to improve the mechanics on how the player can escape, especially if the exit is hidden away.
Love the metroidvania twist. It's fun being the boss and stomping the hero character! The addition of rogue-lite elements also works really well to keep the encounter going. Final product is also well polished- good work! So much room for expansion too.. different attacks, enemy attacks, boss arenas... :o
Thanks for playing! I had lots of fun thinking about all the ways points could be scored, there's so many options. Another lever I used was the weighted RNG tied to each level. In Lakes, land tiles are significantly more likely than water to force the player to make lakes if they want to meet the score requirement. Archipelago is the opposite and forces the creation of islands.