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New this week:

  1. The camera now follows the explorer.
  2. Changed the shape of the explorer field of view from a box to a circle.
  3. Sectors are now bigger, its harder for enemies to overwhelm when you start exploring.
  4. Resources that appear when you kill a small enemy are now visible.
  5. Enlarged the map screen when you explore a biome.
  6. Visual artifacts made by small walls no longer appear.
  7. Action requirements and effects are more balanced.
  8. Enemy waves are now infinite, they will appear coming at the attacker and will stop coming for a few seconds until the next wave starts.
  9. Big change (work in progress) : instead of imitating the combat mechanics of games like "Diablo 2", I will imitate the mechanics of "Vampire Survivor", which means that:
    1. Weapons and battle upgrades will only be available while you explore, and will be reset when you exit a sector.
    2. Enemies will become stronger as time advances, which motivates you to find new combat power-ups if you want to survive and discover new things inside the sector you are exploring.
    3. I made the decision to change these mechanics because the combat was not good enough, and to make it better I would have needed to add skills and special abilities that use "mana/magic" like Diablo 2, so instead of doing that I decided to imitate "Vampire Survivors" since its a better fit for a minimalist game like mine. Plus, its the type of game I'm playing the most nowadays.