A very unique combination of genres! [got good and bad endings]
Few things to note:
- Bullet patterns were rather samey, perhaps more variety to both how the bullets fire and where your actual dodging zone is located?
- Being able to “finish” a line of text with a button rather than skipping over it entirely would be nice, especially because…
- …skipping through dialogue at all tends to make patterns start stacking on top of each other.
- The player’s movement is rather weighty, making it a little hard to change direction on a dime.
- The player can “roll” down a wall if you approach one at an angle and press against the direction of the wall.