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(2 edits) (+1)

A very unique combination of genres! [got good and bad endings]

Few things to note:

  • Bullet patterns were rather samey, perhaps more variety to both how the bullets fire and where your actual dodging zone is located?
  • Being able to “finish” a line of text with a button rather than skipping over it entirely would be nice, especially because…
  • …skipping through dialogue at all tends to make patterns start stacking on top of each other.
  • The player’s movement is rather weighty, making it a little hard to change direction on a dime.
  • The player can “roll” down a wall if you approach one at an angle and press against the direction of the wall.