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(3 edits)

I really love how fun and engaging the game is! What I just don't understand is why is there a vampire in a coffin floating through outer space? That part didn't make sense to me. But you took some UHEM *artistic liberties* so to speak. I love the explosion effects as well as the many bosses and the way the light on the coffin changes as you move, and it tilts in certain directions gives it a wholesome feel. One thing to say is the player has the same bullet color as the enemies. :( I said this in a few other reviews, I really feel that the color contrast between player, enemy, environment should be very different in a bullet hell because otherwise without that color signal It's hard to tell who's bullets are who's. Also, the art style is really inconsistent Other than that, this game is smashing and I hope you guys keep making games ! Also, I'd love if you rated mine!

Thank you!

Good point on the bullet color - currently the enemy bullets are always on top of everything else so I assume most people are fine with how it is (haven't received feedback on player bullet color in particular before), but it could definitely be changed in color and made more faint, which I may do in the future.

As for why is there a vampire, why is he confined in a silver coffin and why is he floating through space? Well, this question won't be answered fully for now but I'll say that he definitely chose to be this way :) Why bother conquering humanity when you can just chill in your advanced Magical x Technological marvel?

I would like to make more improvements to the game in the future, as the game engine gets updated to allow for more features I want. Thank you for checking it out!

(Also, just to make sure, please check again whether you've rated the game or not - on my end it seems that the amount of people who rated this game is same as yesterday, though I may be mistaken)

(+1)

oh shoot I completely forgot to rate!

Haha no problem, thank you for checking back!

I've checked your game but didn't have a chance to play it yet, I'll try to do that by the end of the weekend