so i had enough fun playing/attempting to scorerun this that i was only stopped by my left hand becoming physically incapable of continuing to control the character, and had to return the next day to keep going
but uhh feedback:
- guns all nice n punchy but also tangibly unique from each other in operation, which works great with the being-forced-to-swap mechanic - there's a slight learning curve to every weapon such that the forced swap also requires changing playstyle quickly
- shovel shift always ends too early. always
- misses seemed most frequently due to enemies spawning on top of me without warning; i guess there's also no delay clouds on bullets (i.e. they spawn instantly) which made reacting to them basically impossible sometimes, so staying alive longer/getting better scores often meant getting lucky multiple times on prefiring enemy spawn positions, and/or timely shovel/rocket launcher swaps
- small touch but i like how the score/money field was labeled "stonks"
- music and art good; idk exactly what bunny girl's deal is but fighting fiercely while trapped in corporate (bullet) hell indefinitely is a big mood
current highscore is $29,950,475 (average "good" run has been $17m to $19m but i got particularly lucky once), i rate it would-risk-hand-health-again out of 10