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(4 edits) (+1)

A fairly solid shmup, here are my thoughts:

  • The multi-weapon system is nice…
  • …however the charge shot is pretty overpowered, killing larger enemies and bosses almost instantly.
  • A button to focus movement would be appreciated, though with the multi-weapon system perhaps that could be integrated with the laser and charge shot?
  • The wide shot feels a bit unsatisfying to use with its low rate of fire and bullet speed.
  • The halo effect on the upgraded laser is really distracting.
  • Generally not a fan of losing power on death, though in this game it doesn’t really hamper you that much.
  • The point items feel worth very little compared to chaining kills.
  • The lack of feedback when taking a non-lethal hit makes it hard to tell that any damage happened.
  • Bosses sometimes feel unusually oppressive with how low on the screen they can move to.
  • An indicator for how much time you have left before your multiplier expires would be nice.

SHMUP Creator issues (has nothing to do with the jam rating):

  • It really doesn’t like either the Windows key or being alt-tabbed, had an issue where I paused then alt-tabbed and tabbed back in, and was unable to interact with the game outside of killing it with task manager.
  • Boss health bars would be nice.
(+1)

I appreciate the feedback! I definitely plan on fleshing it out more in the future.  Thanks for taking your time to explain everything with detail. Most of all, thanks for playing!!