A fairly solid shmup, here are my thoughts:
- The multi-weapon system is nice…
- …however the charge shot is pretty overpowered, killing larger enemies and bosses almost instantly.
- A button to focus movement would be appreciated, though with the multi-weapon system perhaps that could be integrated with the laser and charge shot?
- The wide shot feels a bit unsatisfying to use with its low rate of fire and bullet speed.
- The halo effect on the upgraded laser is really distracting.
- Generally not a fan of losing power on death, though in this game it doesn’t really hamper you that much.
- The point items feel worth very little compared to chaining kills.
- The lack of feedback when taking a non-lethal hit makes it hard to tell that any damage happened.
- Bosses sometimes feel unusually oppressive with how low on the screen they can move to.
- An indicator for how much time you have left before your multiplier expires would be nice.
SHMUP Creator issues (has nothing to do with the jam rating):
- It really doesn’t like either the Windows key or being alt-tabbed, had an issue where I paused then alt-tabbed and tabbed back in, and was unable to interact with the game outside of killing it with task manager.
- Boss health bars would be nice.