Pro tip: If you play the current update, please avoid the Enchanted Swamp, go to the Deep Caves instead.
I am aware that the Salamenders needed a change because they were very simple and could be exploited due to lack of any action other than bluntly attacking, but the fact that they got the same treatment as the red slime (Which is already a threat despite having only 36 health) is horrible.
Every turn Salamenders will deal about 15 points in damage and give Purse a curse. Yes, it happens every single turn, and it is not just a mildly annoying curse either, it is one of two curses, either the spikes curse or "add 3 poison per turn" curse, the latter appears to occur more frequently than the former and the fact these 100 health monsters can appear in packs of two worsen the matter.
Even the pre-nerf Fire Geckos (Added poison in stead of burn) and the Olms were not nearly as difficult to defeat. I somehow survived two battles back-to-back with these Salamenders from the skin of my teeths, but still succumbed during my third consecutive encounter. I went from 55 health points all the way down to 0 and it is in spite of having healing and a potted aloe to counter the poison too!