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It wasn't too complex!

Each row has a short unique sound associated with it (some have a percussive sound like a kick drum and some have a musical note or chord). Each time there is a new generation, the game scans a particular column and triggers one of the sounds for each row that has a live cell in it. Each generation, the column being scanned moves to the right.

That's difficult to explain in text! It might help to imagine a vertical line moving right that plays a note every time it hits a live cell.

It's a cool idea, Matt. I like it!

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Thanks! And nice job on your own game of life :)

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Ah yeah, I've seen something like that before in music production. I believe it's called a grid step sequencer. That's a pretty cool idea :)