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(+1)

Pretty challenging game. Definitely so when there's many bullets in such a confined space but still fun all around. I see out the extra health out of bounds on the walls but not sure what triggers them to be reachable so a bit of clarification on that would be nice. I do like the whole retro platform feel to this and the smooth level transition was a nice little touch that I liked. I could tell a lot of work was put into this within 6 days, good job!

thanks for playing, and your comments,  the idea behind the bonus life was when you destroy all the guns in a particular area, the  extra life should come on the screen but I am new to coding so it is not consistent.  I tried to use player prefs to track the number of guns being destroyed and then deactivate the out of bounds robot and activate the one that the player can interact with , but I think that I may have messed up there, because on my play through I realized that the life will sometimes spawn 2 time in the second area  
I really was going for the retro platform feel .  thanks again.

check out my play trough vid and you will see what I mean there are time stamps so you can skip to that part